Master Rhavess Qiln — Ancient Drow Sculptor

Master Rhavess Qiln — Arch‑Stonewright of the Stonewrought Covenant

Medium humanoid (drow), Lawful Neutral • Leader of the Stonewrought Covenant • Ancient master mason & sculptor (500+ years)

Obsidian Soul‑SculptorGuildmasterBusiness SavantCR ~11 (scalable)

Speaks slowly, each word chiseled like a rune. His statues in obsidian are said to hold slivers of the sitter’s soul, bargaining chips in stone.

Ability Scores

STR14 (+2)
DEX16 (+3)
CON18 (+4)
INT20 (+5)
WIS18 (+4)
CHA16 (+3)

Core Stats

Armor Class
17 (stone‑lamellar + Dex)
Hit Points
142 (15d8 + 60)
Speed
30 ft.
Proficiency Bonus
+4
Senses
Darkvision 120 ft.
Passive Perception
18

Proficiencies

Saving Throws
Con +8, Int +9, Wis +8
Skills
History +9, Insight +8, Investigation +9, Perception +8, Persuasion +7, Mason’s Tools +12, Jeweler’s Tools +10
Languages
Elvish, Undercommon, Dwarvish, Terran, Common

Lore Description

Rhavess Qiln has laid keystones beneath half the noble vaults of Azir’Mar. For five centuries he has measured empires by the weight of their arches and the honesty of their invoices. A perfectionist artisan and ruthless negotiator, he built the Stonewrought Covenant into a guild‑covenant that owns quarries, foundries, and contracts inked in blood and basalt. His obsidian sculptures are commissions coveted by the powerful — and feared, for each captures a fragment of the subject’s soul, a practice veiled as ‘memorial resonance.’ Those fragments give Rhavess leverage, insurance, and, when necessary, currency.

  • Business Acumen: Flawless ledgers; understands cash‑flow, patronage, and legal warfare. He wins trials before they are filed.
  • Voice & Bearing: Slow, resonant speech; pauses like a mason checking a plumb line. Rarely repeats himself.
  • Guild Title: Arch‑Stonewright and Keeper of the Vault‑Oaths of the Stonewrought Covenant.

Features

  • Drow Magic. Dancing Lights at will; Faerie Fire 1/day; Darkness 1/day. Sunlight Sensitivity.
  • Master Mason. Advantage on checks to assess stonework, fortifications, and secret doors; structures he designs have +2 AC and +20 HP per 10‑ft. section.
  • Obsidian Soulbinding. When Rhavess finishes a 1‑hour sculpting rite with a creature present (or a lock of hair/true name), he captures a soul‑fragment. While he holds it, he has advantage on Persuasion/Intimidation vs. that creature and may impose disadvantage on one of its saving throws 1/day (no action).
  • Contract of Stone. Rhavess is legally correct in the Stonewrought Covenant’s claim: presenting his contracts grants him advantage on social checks with magistrates and nobles regarding the debt.
  • Honorable Alternative. In negotiation, he may offer to accept a more valuable soul in substitution for three claimed souls. If the party agrees, a magical geas (DC 17) binds the bargain until satisfied.

Combat Actions

  • Multiattack. Two attacks with Obsidian Chisel & Mallet or one attack and one sculpt‑rite action.
  • Obsidian Chisel & Mallet +2. Melee Weapon Attack: +9 to hit, reach 5 ft.; Hit: 1d6+6 bludgeoning + 1d6 necrotic. If the target is restrained or grappled, add 1d6 psychic (soul‑etch).
  • Petrifying Dust (Recharge 5–6). 15‑ft. cone; creatures must make a DC 17 Con save or be restrained as skin grains to stone. Repeat save at end of turns; three failures → petrified.
  • Raise Stone Sentinel (1/day). Animate a gargoyle/statue within 30 ft. as a Gargoyle ally for 1 hour.

Legendary Actions (Optional)

If used as a boss, Rhavess can take 2 legendary actions per round.

  • Weight of Ages. One creature Rhavess can see within 30 ft. must succeed on a DC 17 Str save or have its speed reduced to 0 until the start of its next turn.
  • Chisel Word. Utter a single commanding word; target within 30 ft. must succeed on a DC 17 Wis save or use its reaction to drop one held item.
  • Shatter Hope (Costs 2). Creatures of Rhavess’s choice within 10 ft. make a DC 17 Wis save or become frightened until the end of their next turn.

Negotiation Hooks

  • The Debt is Lawful: The Stonewrought Covenant’s contracts, seals, and ledgers are ironclad. He will not waive them — but he will trade.
  • Honorable Alternative: Bring him a soul (or soul‑fragment) of greater value than the three claimed. Examples: a rival matron, a devil bound to the arena, a disgraced prince. He expects proof and a transference ritual performed in his workshop.
  • Time is Mortar: He offers timers and milestones; fail them and fees accrue like creeping cracks.

Roleplaying Notes

  • Speaks as if setting keystones: slow, final, with long silences.
  • Touches surfaces while he talks, reading rooms through stone.
  • Respects artisans, contracts, and elegant solutions; despises shortcuts.
  • Will trade mercy for mastery: a perfect piece of craft can move him more than coin.